Save normal maps in 32bpp instead of 24bpp (windows 10)
2 posters
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Save normal maps in 32bpp instead of 24bpp (windows 10)
Hi,
I used SpriteDlight to make normals maps and after that, I use a script that use texture packer (libgdx) in command line to pack them all into a atlas file in one click. But in this case the "alpha" background disappears. Here is an example :
Atlas with wrong background for normals (24bpp):
Atlas with good background for normals (32bpp):
The problem I think is that SpriteDlight save the files in 24bpp, when I save individually all normal map file in 32bpp, the result is good.
Can you save the normal maps in 32bpp or make an option for that please ?
Best Regards,
I used SpriteDlight to make normals maps and after that, I use a script that use texture packer (libgdx) in command line to pack them all into a atlas file in one click. But in this case the "alpha" background disappears. Here is an example :
Atlas with wrong background for normals (24bpp):
Atlas with good background for normals (32bpp):
The problem I think is that SpriteDlight save the files in 24bpp, when I save individually all normal map file in 32bpp, the result is good.
Can you save the normal maps in 32bpp or make an option for that please ?
Best Regards,
Linkoboy- Posts : 2
Join date : 2016-05-30
Re: Save normal maps in 32bpp instead of 24bpp (windows 10)
Hi,
Thank you for the suggestion. I was not aware of this issue. I will look into it but I cannot guarantee that the fix will be included in the upcoming build 0.5. I'll see what I can do and I will let you know.
Thank you for the suggestion. I was not aware of this issue. I will look into it but I cannot guarantee that the fix will be included in the upcoming build 0.5. I'll see what I can do and I will let you know.
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