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Save normal maps in 32bpp instead of 24bpp (windows 10)

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Save normal maps in 32bpp instead of 24bpp (windows 10) Empty Save normal maps in 32bpp instead of 24bpp (windows 10)

Post by Linkoboy Wed Aug 31, 2016 6:56 am

Hi,

I used SpriteDlight to make normals maps and after that, I use a script that use texture packer (libgdx) in command line to pack them all into a atlas file in one click. But in this case the "alpha" background disappears. Here is an example :

Atlas with wrong background for normals (24bpp):
Save normal maps in 32bpp instead of 24bpp (windows 10) Tiles_10

Atlas with good background for normals (32bpp):
Save normal maps in 32bpp instead of 24bpp (windows 10) Tiles_11

The problem I think is that SpriteDlight save the files in 24bpp, when I save individually all normal map file in 32bpp, the result is good.

Can you save the normal maps in 32bpp or make an option for that please ?

Best Regards,

Linkoboy

Posts : 2
Join date : 2016-05-30

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Save normal maps in 32bpp instead of 24bpp (windows 10) Empty Re: Save normal maps in 32bpp instead of 24bpp (windows 10)

Post by Dee Sat Oct 01, 2016 9:50 pm

Hi,

Thank you for the suggestion. I was not aware of this issue. I will look into it but I cannot guarantee that the fix will be included in the upcoming build 0.5. I'll see what I can do and I will let you know.
Dee
Dee
Admin

Posts : 32
Join date : 2015-07-31

http://2deegameart.com

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